Along with seamless 3D to classic 2D camera transitions, the game is built on a powerful, new proprietary "Hedgehog Engine," which introduces impressive lighting abilities and new technology tailor made for Sonic’s new speed capabilities. Sonic Unleashed offers a re-defined experience for fans and newcomers of the franchise alike by combing picturesque & detailed scenery, an expansive world with multiple paths to choose from and dynamic viewpoints for an immersive and renewed gaming atmosphere. New combat, movement, functional abilities and platforming are introduced to offer increased depth and variety. The PS2 version of the code will lag the game a lot for unknown reasons. By completing a wide variety of action-packed stages, spanning the seven broken continents of the world, gamers unleash Sonic’s amazing abilities to save the world, and himself! In addition to running at high speeds, which is highlighted in four new speed mechanics, combat fighting now becomes possible. The Action Replay codes below will enable a debug display during gameplay. as the sun sets, a new adventure awakens. Both day and night play different, yet important, roles in Sonic's newest quest. Eggman, it's up to Sonic to put the pieces of the world back together again by retrieving the power of the chaos emeralds! In doing so, Sonic finds himself in a race against time and faced with an unusual situation that challenge hims in ways never before seen. Eggman, it's up to Sonic to put the pieces of the world back together again by retrieving the power of the chaos emeralds! In doing so, Sonic finds himself in a race against time and faced with an unusual situation that challenge hims in ways never Having been broken apart by the evil Dr. Summary: Having been broken apart by the evil Dr.
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was founded in 2010 and is headquartered in Wichita, Kansas. SOFTWARE Drone management and flight planning made easy Measure Ground Control Complete software platform for drones Everything you need to automate your UAS operations, manage equipment and teams, fly safely, and analyze your data on our cloud-based platform and mobile app. The company also provides software solutions comprising FarmLens, a subscription cloud analytics service that processes data collected with a drone for use by farmers and agronomists HempOverview, a web- and map-based technologies to streamline and standardize hemp cultivation Ground Control that provides individual pilots and large enterprises to automate and scale drone operations workflows and eMotion, a drone flight and data management solutions. It offers fixed-wing drones, including eBee Ag, eBee Geo, eBee TAC, and eBee X and sensor solutions, such as Altum-PT, RedEdge-MX, RedEdge-MX Dual Camera Imaging System, RedEdge-P, Aeria X, Duet M, Duet T, S.O.D.A., S.O.D.A. The company operates in three segments: Drones and Custom Manufacturing Sensors and Software-as-a-Service (SaaS). Taking a look at stock we notice that its last check on previous day was 0.40 and 5Y monthly beta was reading 3.88 with its price kept floating in the range of 0.39 and 0.42 on the day. The company earns -58,250,000. (AMEX:UAVS) concluded the trading at 0.39 on Friday, March 10 with a fall of -1.38 from its closing price on previous day. engages in designing and delivering autonomous unmanned aerial systems for the energy/utilities, infrastructure, agriculture, and government industries worldwide. AgEagle Aerial Systems (NYSEAMERICAN:UAVS) has a market capitalization of 35.19 million and generates 19.09 million in revenue each year. Stock price for similar companies or competitors Northrop Grumman logo Northrop Grumman. Melee (v1.01) game for Nintendo GameCube. Presently, the game is in the hands of a dedicated group of Smash fans seeking to deliver a unique experience. Have fun playing the amazing Super Smash Bros. The first playable demo was released to the public on January 2nd, 2010. The game is ever-expanding, and with each update will come some combination of new characters, stages, items, modes, and general improvements.Ĭrusade began development in 2008 by a team of brothers known as Falcon8r, Phantom7, and Dr.MarioX. There's no shortage of content with fan-favorite single-player modes like Classic, Break the Targets, and Multi-Man Crusade, as well as up to six-player free-for-all and team matches that can be played locally or with your friends online using Radmin-VPN , or Parsec. Duke it out with our take on some of your Smash favorites, or pick up one of Crusade's newcomers- many of which we promise you won't find anywhere else. Crusade is a free-to-play fangame that features a wealth of content spanning video games of all genres and video game culture alike. Melee ROMfor GameCube and have fun with absolutley safe Super Smash Bros. These ones for PS2, GameCube, and Wii are also pretty awesome and do have European releases (those comments were made by /u/xprism1, but credited to AlvRo? I'm not sure if that's a user or a site, but couldn't find them/it either way).ĮDIT: /u/xprism1 actually recently created a post that has much more of those links here.Super Smash Bros. This one by /u/SuperBio is awesome for anything Nintendo-related (though I think they're lacking European releases). There are also a few good archives people have posted here but that aren't on conventional rom sites. RomHustler is also pretty decent, but only use it if you have a good ad-blocker (I recommend uBlock Origin if you're on Chrome or Firefox) they sometimes get those ads that try to pretend to be a download button, so it's best to put the kibosh on them before you end up downloading something you shouldn't. DopeRoms is also quite good, but their layout is a bit messy and I've come across a few games there that don't match their official checksums (indicating bad dumps and/or hacked roms). There are a few others as well, the ones above are just my favorites. See my other comment here if the sites above don't work out for you. Portal Roms, like nicoblog and cdromance, has quite a few games that I can't find in other places (though there's also a lot they don't have).Įdge Emulation seems pretty good, but I haven't used it much, and they're completely missing PlayStation games.ĮmuParadise's file servers aren't actually offline yet the games can still be downloaded by using the greasemonkey script offered here. The ROM Depot offers both individual games and full sets for many different systems, as well as quite a few scans of different game manuals. It has games from many obscure systems as well as the more well-known ones, and also seems to have decently fast download speeds. The Eye is a newer site and growing very quickly. Apparently NicoBlog even offers full ROM sets rather than having to download things individually, if you want. NicoBlog and its sister-site CDRomance have incomplete collections, but seem to have a lot of stuff I can't find elsewhere. In fact, I don't think they even have ads, let alone viruses, and they have a collection of manual scans as well! Unfortunately, they only have US releases (and some fan-translated games, but no European or unpatched Japanese releases). Vimm or The Eye are probably the best places for Melee, specifically, but the rest of the list is useful to have for future reference. I'm mostly quoting myself here, but these are the best places I've found for getting roms in general and most of them have GameCube games. Here’s one more health tip because that’s how screwed up this system is. I don’t know why the damn health plants couldn’t have just had a green icon or something, but hopefully this helps your hunt a little bit. And there’s one health plant that is short and blue in wintry areas, but for the most part, in most areas, tall and red is the ticket. There are shorter red flowers which are some sort of fire root, and not health. So if you see taller, red flowers, that is going to be a health plant. I spent the first half of the game running up to every plant icon I saw, only to be disappointed when half the time it wasn’t health at all.Įventually I learned that health plants, for the most part, are taller and red. This would be all well and good, except the bar fills very slowly, requiring five-to-six plants to fill up most of the time, and the problem is that there are a bunch of other kinds of plants out there, elemental-based plants that are used to craft other potions. There’s no life regeneration, so you have to seek out specific plants in the wild to fill a “medicine” bar in order to heal you on the fly without using up consumable health potions. Speaking of obnoxious, we quickly arrive at the worst aspect of the game: the health system. I don’t know why this mechanic was even in the game in the first place, as it’s just more obnoxious than anything, but at least there’s a solution. It’s relatively easy to trade for as it just costs a fox skin and some meat, and you should seek it out as soon as possible so you no longer have to stress about fast travel for the rest of the game. The game never tells you this item exists, I didn’t even see it in a tooltip, and you have to dig deep into the store to find it. I don’t know if this item appears from the very start, but talk to any normal vendor and it should be at the bottom of the materials list. This is uncomfortable, as you have to make choices about when it’s “worth it” or not to use a fast travel pack or whether you should just walk, but lo and behold, 12 hours into the game, I discovered that there’s an item that lets you fast travel infinitely like any normal open-world game. Need help collecting Ancient Vessels, Datapoints, Metal Flowers, Power Cells, or more in Horizon: Zero Dawn? Check out our Collectibles page to find out how to find every collectible in game.One thing you’ll notice early on about Horizon Zero Dawn is that weirdly, the game’s fast travel system is consumable based, like we’re back in the days of Diablo Town Portal scrolls.
GeoJSON is implemented as a set of Geo functions that are natively available to AQL. What this means is, we can query on geospatial data and build things like map views. GeoJSONĪrangoDB out of the box supports GeoJSON which is based on Google’s S2 computation spherical geometry system. I love the aspect of their training because they made it fun but also tangible, beyond a hello world. Without the index the query took ~500mS and with a persistent index (Hash) based on the TailNumber field, the query ran at ~2.4mS, which is an incredible gain, given there are some 280,000+ records. For the tailnumber example in the training material, the speed up was noticeable. The persistent index is actually what they refer to as the Hash index when running on RocksDB.Īdding an Index can speed things up a lot. There are numerous types of index available for you to create and on pay attention to the database engine being used. Naturally, this doesn’t apply if you sort the data and explicitly change the order.ĪrangoDB has default indexes on _key in a collection and on _from and _to on an edge collection. Thankfully, ArangoDB holds true to ordered state between load and extractions! Here’s an example of ordered data in a document in a collection. The order of them absolutely matters and in projects, I’ve gone to great lengths, like encoding data into TLVs with mechanisms to ensure the integrity and order of this data remains intact between ETL operations. An example would be firewall rules on Junos. One of the things I come across regularly, is ordered state held in JSON. Some might have uplink ports, some might not at all. They might have different model numbers and different attributes altogether. In networking, I might assign a group of leaf switches in a given data hall to a collection. So what is similar? Well, it’s whatever you decide. The mental thorn that sprang the question was the ability to group similar documents in a collection. ArangoDB is therefore schemaless just like Neo4J. The important thing is, I can include additional information when required, without having change a schema. Regarding the above, integrity checks will require conditionals to detect the presence of odd fields that vary in their presence before using them in loop or aggregate based queries. Outliers are always present when modelling things and it’s important therefore we have some flexibility in the tools we use for modelling and querying them. RETURN Īnd the projected data from the query. Note, no authentication is set here so please don’t run this in production. If you wanted to run this on Docker, here’s how to get going super-fast. 14 day free Oasis ArangoDB cloud instance.The query language AQL (ArangoDB Query Language) is simple and mighty powerfulīelow, I scratch the surface on ArangoDB, leaning heavily on their training material and docs. Can link collections together via edges, which form named graphs and anonymous graph structures.Offers NoSQL capabilities and groups documents together into logical entities called collections.Here’s what you need to know if you can’t be bothered to read the rest: This last twelve months, I’ve also had major interest in AWS DynamoDB and have found NoSQL to be fantastic, if you apply some discipline to single table design and some common sense to developing data access patterns. The event which caused me to dig deeper was akin to Apache2 and GPLv3 going together like my love for Marmite. Arango is the Cirrus.ĪrangoDB is something I’ve been aware of for a while thanks to Phil Shafer and Jeremy Schulman (circa 2018?), but I’ve not really had the need to dig deep because Neo4J has satisfied my needs up until recently. There are some whitepapers and comparison sites that level peg them, but using the same logic, a Ferrari and a Cirrus aircraft can both give you a comfortable journey down a runway at 150mph, but only the Cirrus can soar through the skies. It pains me to say it as I’ve put considerable hours into Neo4J, but there we have it. Neo4J is still the first name you think of when uttering the phrase “graph database” and ArangoDB in my opinion is rising rapidly to take the lead. Let’s begin by creating a new solution to contain both platforms' projects. We will build on what we learned in the HelloRhinoCommon sample projects seen in Your First Plugin (Windows) and Your First Plugin (Mac)… HelloRhino.CrossPlatform The main goal is to illustrate a straightforward way of handling platform-specific needs while sharing the maximum amount of code. csproj files - each with platform-specific dependencies - that share the same source files. In this guide we will employ a method called “cloned project files.” This method uses two very similar. There are many ways to architect a cross-platform solution, depending on your plugin, your projects, and your preferences. It is also helpful to have read and understood Your First Plugin (Windows) and Your First Plugin (Mac). If you are not there yet, see both Installing Tools (Windows) and Installing Tools (Mac). It is presumed you already have all the necessary tools installed and are ready to go. Click evaluation and follow the steps.(Last updated: Friday, September 9, 2021) Run any plugin command, this will open the plugin about dialog. Next time you open Rhinoceros, the plug-in will be loaded automatically. Close all instances of Rhinoceros and install the plugin. Remote and local training are available. Troubleshoot installation or upgrade issues. Online command help includes the command description, options, steps and examples for getting started. Heel, machine or optical axis creation. Extract from a curve the last or sole surface for balancing. Orient the last or sole into the working position. Set of commands with bottom curve common tasks, to use either with lasts or soles. Managed 2d drawings for inspection or production. Optimized curves for toolpaths to mill inserts, injection channels, etc. Slope surfaces for injection or vacuum channels. Clone the welt into the core for leather or plastic welts. Automatic position of the casting mold curves. Fast extends and trim curves for sole drawings.Ĭreate molds for soles, from casting, machining or both with a set of tools designed to decrease the project time and complexity. Variable offset in 2D or 3D curves that can be checked against any surface. Multiple offset, supports the selection of multiple curves and also create curves for toolpaths. This plugin has a set of tools to add common footwear functionalities into Rhinoceros. Some tasks can be hard and time-consuming to do with regular Rhino commands. Creation of NC procedures files for milling. Support groups of objects with special scales, such as fixing parts or inserts. Overall size computing that can be individually adjusted. Custom grading tables to work with fitting tables. Different grading strategies suited for each industry specifications. Make the drawing in 2D½ and then project into the sole.Īdvanced grading suitable for uppers, last and sole makers. Apply an upper from one last to another. Change the bottom curve from any last or sole into another shape. Fix the sole deformations from STL objects. Powerful morphing commands able to handle with 2D or even 3D models! This is taking on consideration for bug fixing and new features to be added in future versions. This software is constantly in development and considers it important to receive customer feedback. XShoe4Rhino is a plug-in for Rhinoceros® developed to assist footwear, last, sole and sole mold makers.ĭesigning with this plugin saves you a lot of time! The commands were developed with the Rhinoceros appearance and functioning to assist either complex or routine operations, simplifying them. It will always auto-start - non issueĪssign BI's storage path to whatever drives you prefer - non issue On your CPU usage comparison bear in mind if you are running the BI demo license the CPU usage is much higher than the paid version as you cannot use the "direct to disk" encoding, so the streams need to be transcoded. I would also say the native BI web client and the IOS app are both way more capable than SS (but I haven't looked at the new versions). So I have no need for anything more than BI does in that regard. No AI in the motion detection but it is hugely tunable and very effective to reduce false positives, mask zones etc. I have no axe to grind but would say if you can stomach the windows box or VM, BI is extremely capable and the functionality in Glenn's plugin is excellent and growing. It runs really well headless with Teamviewer on it and has been rock solid. I have no experience running it on a VM, but on a dedicated Dell Optiplex i7 ex corporate from eBay with an SSD for Windows and BI and a big video drive. I took a look at SS but the big jump in price ruled it out for me for the 16 cameras. This setup would have been quite hard to replicate with SS. My wife now loves the setup as she can just glance at the monitors in different rooms. It also allows me to have several monitors directly connected to it greatly simplifying viewing. Also having a separate and dedicated box ends up using way less power in my setup. It works with Indigo, and the Mac and iOs interfaces are very good (replays and scrubbing are almost instantaneous). I would recommend SS over BI.īTW, I'm very happy with my decision to go to a dedicated NVR. From the forums here its seems like a lot of people are running SS with no issues. I would not run anything HA related in a virtualized environment together with non virtualized. Other then the fact it was using a lot of resources and sometimes cameras didn't re-connect after an outage. SS was working well for me and I had no major problems with it. I haven't run BI before but had SS for quite a while before switching to Hikvision NVR. I don't see anything like those in BI, but maybe I just missed them. Major functionality differences between SS and BI? SS5 has H.265 and the new AI driven motion detection. How does the functionality of the BI plugin compare to the SS plugin? How hard is it to get BI in a VM to auto-start properly and to use the physical drives for storage? How hard is it to get the web server working properly in the VM? So I'm wondering what the basis was for that characterization? But I have not had any usability issues with SS. Nor have I tried using the BlueIris plugin yet.Īt least one BI user called SS "expensive garbage" in a thread in this forum. And I haven't played with the web interface to BI yet. I don't want them stored in a virtual drive in the VM. What I have not tried to do yet is configure BI to write the video files directly to one of the Mac Pro's drives. CPU usage of the VM is slightly more than SS. I installed BI in a Fusion VM on the same system, and configured it with the same eight cameras. It runs between 300-400% CPU for my eight cameras. I currently run SS on an upgraded 2010 Mac Pro (12 core, 40 GB RAM). The BI license is good for more cameras than I could ever use. But if I want to add any more cameras, It's a couple hundred more for an SS 16 camera license. It's about $100 for the SS5 upgrade for my 8 camera license. And if I go BI, I'll need another Parallels or Fusion license too. SS has served me well, but with the SS5 release I need to decide whether to pay the upgrade fee or pay for a BI license instead. I'm trying to decide whether to stick with Security Spy or switch to Blue Iris. Hoping this doesn't turn into a Ford vs Chevy discussion. Now even the Sims is gone from Facebook, another great game that instead of fixing all the bugs in it and continuing the game, they instead chose to end. There are only five episodes, you can get a good sense of who the culprit is but no real evidence beyond circumstantial to go on, they have no intention of introducing Episode 6, and there is no closure for the mystery which is the whole reason most of us started playing this game in the first place, since at the time it was introduced the Sims game was still on Facebook, so we already had that game if we wanted a simulation game to play. If you’ve recently started playing the original game….same advice. Supposedly they already have six episodes for it (why they couldn’t do that for the original game is beyond me) and are planning even more episodes after those six (don’t hold your breath, you’ll asphyxiate while waiting for them), but don’t count on it. So if you’ve recently started playing Suburbia 2, good luck to you. Recently the geniuses (and I use the term very loosely here) at MegaZebra decided to announce that instead of rewarding our patience by finally introducing Episode 6 and subsequent episodes, or at least Episode 6 and wrapping up the mystery for us, they’ve been using the last two plus years to develop a new game, Suburbia 2, and have decided to introduce all of their long-suffering players to this game instead, and have flat out said that they’re not going to do any more development on the original game. Over two years later, I’m still waiting, and so is everyone else who invested time (and in some cases, real-life money) into the game. I quit playing the game over two years ago, when I finished Episode 5, and only got on the game to check in and send/receive gift requests, and sat back to wait for them to introduce Episode 6. You can continue to build onto your house, assuming you have any room left on your property, and can continue to update your skills and career until you max out (yes, you can change careers after you max out on one and start a new one, but there are only so many skills you can learn and max out on), but after that the only thing you’re really doing is maintaining your property, visiting friends’ properties (and hope they haven’t already given up on the game, because gifts from friends is the only way to get some of the products you need to maintain your own), and accumulating money in the game. I’ve never reviewed a game on here before, but after devoting the last four and a half years of my life to this game, I feel compelled to do so now, prompted by another player’s comment on the game’s Facebook page… If you’ve never played Suburbia by MegaZebra, do yourself a favor and don’t! The game itself is engaging at first (if you like Sims type games, like I do) but they stopped any development on the game whatsoever after finishing Episode 5 of the storyline. The downside is they move faster and do more damage. The number of burning zombies is your multiplier burning zombies drop better pick-ups including upgrades to your explosives. If you really want to do well - you need to burn those zombies. Fire is your secondary weapon and you can use it to scare the zombies away, to ignite explosives and set fire to fences to keep zombies at bay. As for the game mechanics themselves - Burn Zombie Burn! has a number of unique features but the main one is the use of fire. We wanted the game to be fun regardless of how well you're scoring and we did this by creating a game full of style, character and humour so that you're playing in a world that's fun to be in. However, Burn Zombie Burn! was about taking that same addictive, one-more-go style of game and pushing it. IGN: Arcade shooters are very much in fashion on download services such as PlayStation Network - what sets Burn Zombie Burn! apart from its opposition? Jim Mummery: There are a lot of great shooters out there both on XBLA and PSN and we're big fans of the genre. Zombies is a classic, however, and most of us have great memories of playing it and so, at least subconsciously, it had an impact. Was that a reference point as well? Jim Mummery: We didn't consciously use it as a reference and, beyond the general theme, they are very different games. IGN: Looking at the game we can't help but be reminded of Konami's fondly remembered 'Zombies Ate My Neighbours'. We also reference a lot of other things, but I don't want to get into them all since half the fun is pointing the more obscure references out to your friends. IGN: There's clearly a deep love of schlocky horror running through Burn Zombie Burn! - can you tell us some of the films that have inspired the style of the game? Jim Mummery: The references are too many to mention them all, though there are obvious references to such greats as: Braindead, Shaun of the Dead, the Evil Dead trilogy (but obviously we hold Evil Dead 2 above all others), all of Romero's Dead films and Michael Jackson's Thriller video. Resets the state of the tips and tricks as if the game was just started for the first time. permissions add-player DeveloperGroup kovarexĪvailable actions are add-player, create-group, delete-group, edit-group, get-player-group, remove-player, rename-group and reset Value of 5-10 is recommended for fast convergence, but numbers will jitter more rapidly. Number of ticks/updates used to average performance counters. Admins can use “everyone” to mute the sounds for everyone on the server. Use “local” to mute just the local client. Mutes or unmutes the global sounds created by the Programmable Speaker. Prints a list of available commands, the optional argument can specify the command that should be described. Prints info about the alien evolution factor. Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid. Can either be one of the pre-defined colors or RGB value in the format of “#”. Available alerts: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair packs, turret_fire, custom, no_storage, train_out_of_fuel, fluid_mixing.Ĭhanges your color. The Tab key provides intelligent code completion on commands, options and player names.Įnables, disables, mutes, or unmutes the given alert type. Use the ↑ and ↓ keys to scroll through the console history. The console can be cleared with the /clear command. The fade-out time can be changed via Settings menu → Interface → Chat message delay. Note that by default, all executed commands are made visible to all users. When the console is closed, only the most recent messages/commands will be displayed, but they will gradually fade away (opening the console will immediately re-display all recent messages). Shift-clicking most things with the console open will insert a tag for that thing into the console. Ctrl + Alt-clicking the map or ground will automatically insert a GPS tag and post it into the console. These tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. When the console is open, you'll see a blinking cursor at the bottom of the screen type your message or command and hit Return to send it (this will also close the console).ĭocumentation about message and command prefixes can be found further down this page. You can customize the keys via Settings menu → Controls → Toggle chat (and Lua console). The console display can be toggled with the / (slash) or ~ (tilde) keys.
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